Character Generation: Difference between revisions
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== Backgrounds == |
== Backgrounds == |
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+ | '''Node''': Per game setting there is only one node. Others may be created Icly but will require staff ran TP, and will not be easy.<br><br> |
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− | Status: restricted to 1 or 2 at chargen. |
+ | '''Status''': restricted to 1 or 2 at chargen.<br> |
* Must have a reason for this tradition/convention "fame" in your history. |
* Must have a reason for this tradition/convention "fame" in your history. |
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− | |||
== Merits/Flaws == |
== Merits/Flaws == |
Revision as of 07:15, 18 May 2023
Character Generation Help and Info
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Mage Chargen Info | Mage Charts | House Rules | General Mage Help |
Bygone Info | Special Advantages for Companion Characters (Bygones, animals, constructs, familiars, etc) |
Demon Info | Demon - General Help |
Notices
Age
Please keep in mind the following guidelines,
If your character was part of the original 500 to the realm, you are 41+ years old.
At the time of the migration you had to be at least 18 years old.
If your character was born in the realm you are between 18-23 years old.
If your are a rare displaced character to the realm you may be 18+.
Banned Items
These stats will never be approved during or after chargen
Banned Archetypes and Concepts
- Loner (Nature/Demeanor)
- Abuse victim of any sort. Be creative.
- Minor. Your character must be 18+.
Banned Backgrounds
- Legend
- Resource 5(chargen limit) NPC only 8+
Node: Node is a HEAVILY restricted background. Not every mage can have a node. They are rare things. Staff will occasionally hold tourneys/wars when a new node is available for claiming. You will need to have enough saved XP as if you were buying the background to enter. Other requirements will be announced. If your background justifies you having access to an ancestral node this will be +noted on you by staff. Ancestral nodes must be tied into the founders of the realm. Contact Staff. See Node under mage house rules. House Rules
Banned Merits/Flaws
- License To... --> USE Certification Background instead
- Nephilim
- Supernatural: Invulnerability
- Storm Warden (the Avatar Storm only existed from Jun 8, 1999 to Jun 9, 2000)
Chargen Purchasable Only Stats
These stats may not be raised after chargen.
- Mentor (Background) - requires justification See Mentor Background Info
RESTRICTED Chargen Stats
Stats listed in the sub-sections here will be looked at closely when it comes time for approval from chargen.
Archetypes
- Monster
Concepts
Character Back Story
If you choose to be one of the original transferees to Unity, you can not be a technocrat spy. disguised Hitmark or anything of the sort. See Settings for info
Backgrounds
Node: Per game setting there is only one node. Others may be created Icly but will require staff ran TP, and will not be easy.
Status: restricted to 1 or 2 at chargen.
- Must have a reason for this tradition/convention "fame" in your history.
Merits/Flaws
NOTE: You can not take two merits or flaws that contradict each other and would allow you to bypass the effects of one or both.
- Bard's Tongue - a ton of people can't be right about everything
- Dual Perception OR Spirit Sight - can not take both
- True Faith
- Dark Fate
Fae Blooded (Kinain), Shapeshifter Kin (Kinfolk) are available on a limited basis at chargen.
Ghoul is not allowed as it does require a blood bond, and Vampire will not be an open sphere here.
'One of these is more likely to be granted to a mortal or mortal+ only.
- Note: Changeling, Shifter and Vampire are spheres that we has no plans to open and run. However, these types may appear during plots which might make these merits useful.
- Note 2: If you are mortal or mortal+ and take one of these heritage merits, you can assume to be in good standing and valued unless your background says otherwise.
- Note 3: IF you are a mage taking Fae Blooded or Shapeshifter Kin, expect that you had to make a choice of which world to be a part of and you choose mage. You may still have some allies and friends in your 'other' family as long as you are in good standing.
- Note 4: A mage that becomes a ghoul can no longer follow the urging of their avatar. If your Arete is 3 or less, you can no longer increase your spheres. If your arete is 4+, your avatar is very angry that you turned your back on it and knocks you back down to Arete 3, which means your spheres all reduce down to 3. These can not be raised with XP as long as you are a Ghoul. To break the bond will a multi-session plot run by staff.
Notables
Arcane
- Arcane - [See Important Info Here]
Resources
We are using Differential Backgrounds per M20 pg 302 for Resources.
Resource Types:
Resource-DayJob ---> Choose this if you are an average citizen with a regular job and anything
- you own that can be quickly sold! Including your savings account. Easily lost if you quit/lose a job.
Resources-Investments ---> Represents your retirement fund/stocks/art collection/trust fund,
- etc other investments. Things that can be sold for money but take longer to sell, require a
- niche market, etc.
Resources-Illegal ---> Sort of like dayjob but for the illegal sorts. You deal drugs or some
- other illegal actions to receive this money. This income can be quickly lost if you are put in jail.
We do not recommend taking both Resources-Dayjob AND Resources-Illegal. Levels in these are not cumulative. Ie. Dayjob 2 and Illegal 2 does not equal Res 4.
However, Resources-Investments might add a boost to either one at staff discretion.
ALL Resource raises post chargen require Staff approval
Working poor: You live paycheck-to-paycheck, and that’s about it.
Slightly ahead of the game: You’ve got a small apartment and perhaps a cheap vehicle. By local standards, a working-class income.
Lower middle class: You’ve got a condo or apartment, plus a vehicle, some savings, and enough money for occasional indulgences.
Middle class with property: You either own or have decent equity in some property, plus a vehicle, investments, and savings. You could maintain a one-dot standard of living indefinitely.
Well-off: You own a large house, some property, and at least two vehicles, as well as notable levels of savings and investments. By local standards, you’re a millionaire, and although that’s not worth as much as it once was, it’s still nothing to sneeze at.
Welcome to the 1%: As a multimillionaire, you’ve got substantial holdings, investments, and savings.
Chargen Cap is 3 Staff may allow higher based on background. Be sure to save freebies if you'll want up to 5 at chargen.
Hollywood money: Whatever you want, you’ve got it.
Billionaires’ club. You can influence an entire business or industry.
NPC ONLY Bruce Wayne level wealth. You own companies.
NPC ONLY Tony Stark level wealth. You own industries.
NPC ONLY Bill Gates level wealth. You own governments.